Solo indie dev working on various pet projects.
My engine of choice was Unity for a long time, but recently I have started using the Godot Engine for my 2D pixelart projects.
I produce my own artwork and game assets (unless it's audio), and sometimes team up with / help out other people.
My biggest release so far was Totemori, a couch-multiplayer party game.
Follow me on Twitter for quasi regular updates about my current project(s).