A downloadable game for Windows, macOS, and Linux

A rule-bending sports game made during a 24 hours long Hackathon. This playable prototype is based on the street version of football tennis otherwise known as tengo. The goal is to score points by hitting the ball and making it bounce twice in the opponent's area. Players are allowed to kick other player characters as well. Simply walking into a ball juggles it.

Controller Support

Xbox One and XBox 360 gamepads are fully supported and enable both 1v1 and 2v2 game modes.

Keyboard Controls

Keyboard controlas are only available for the 1v1 game mode.

Player 1:

  • WASD to move
  • F: Kick
  • G: Jump

Player 2:

  • Arrow keys to move
  • K: Kick
  • L: Jump

Team Tofu

  • Diana "didu" Slezak (Art & Character design)
  • Dora Cserkesz (Playtesting & Sport expert)
  • Laszlo "rootshaper" Bajnoczi (Sound design)
  • Mate Cziner (Game design, Development)
  • Daniel "Houruck" Molnar (Game design, Project Management)

More information

Published 11 days ago
StatusPrototype
PlatformsWindows, macOS, Linux
Rating
(1)
AuthorsMate Cziner, didu, Houruck
GenreAction
TagsArcade, Pixel Art, Sports
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Gamepad (any)
MultiplayerLocal multiplayer
Player count4

Download

Download
TofuTengo macOS (universal) 72 MB
Version 7 6 days ago
Download
tofutengo-win32.zip 56 MB
Version 2 6 days ago
Download
TofuTengo Linux (universal) 75 MB
Version 6 6 days ago
Download
TofuTengo Windows (64 bit) 58 MB
Version 6 6 days ago

Comments

Log in with your itch.io account to leave a comment.

Just tested on my 64bit virtual machine... looks fun!

Can you make a 32bit version too? And for controllers, can you add Y to jump and B to kick, please?

I uploaded a 32bit version for you.  ^_^

With XBox 360 controllers it should already work as you described... What controller are you using? An option to rebind controls is pretty high on our roadmap, no promises when, but it will be one of the first features to be added.  

You are right, the controls works as you described (both 64 and 32bit builds)... really dunno what happened before.  :

I use XBox models anyway.

If I can suggest something, instead of the "slower time" item, why not a "slow down the rival"?

Yeah, a number of people told us they don't like the slow-mo powerup. We were thinking about a slow down trap, which affects the bunny who picks it up, but you can kick it like the ball and sic it onto the opponent.