A downloadable game for Windows, macOS, and Linux

A  sports game made during a 24 hours long Hackathon. This playable prototype is based on the street version of football tennis otherwise known as tengo. The goal is to score points by hitting the ball and making it bounce twice in the opponent's area. 

You can kick everything, including other players. 

Kick the Pinata to begin the match :)

Controller Support

Xbox One and XBox 360 gamepads are fully supported and enable both 1v1 and 2v2 game modes.

Keyboard Controls

Keyboard controlas are only available for the 1v1 game mode.

Player 1:

  • WASD to move
  • F: Action (Jump/Kick/Interact)

Player 2:

  • Arrow keys to move
  • K: Action (Jump/Kick/Interact)

Team Tofu

  • Diana "didu" Slezak (Art & Character design)
  • Dora Cserkesz (Playtesting & Sport expert)
  • Laszlo "rootshaper" Bajnoczi (Sound design)
  • Mate Cziner (Game design, Development)
  • Daniel "Houruck" Molnar (Game design, Project Management)
StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorsMate Cziner, Houruck, didu
GenreAction, Sports
Made withUnity, Aseprite
TagsArcade, Local multiplayer, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
MultiplayerLocal multiplayer
Player count1 - 4

Download

Download
Tofutengo Windows 32bit 56 MB
Version 3 Mar 16, 2018
Download
Tofutengo Windows 64bit 58 MB
Version 3 Mar 16, 2018
Download
TofuTengo macOS (universal) 59 MB
Version 22 Mar 16, 2018
Download
TofuTengo Linux (universal) 75 MB
Version 17 Mar 16, 2018

Comments

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Just tested on my 64bit virtual machine... looks fun!

Can you make a 32bit version too? And for controllers, can you add Y to jump and B to kick, please?

I uploaded a 32bit version for you.  ^_^

With XBox 360 controllers it should already work as you described... What controller are you using? An option to rebind controls is pretty high on our roadmap, no promises when, but it will be one of the first features to be added.  

You are right, the controls works as you described (both 64 and 32bit builds)... really dunno what happened before.  :

I use XBox models anyway.

If I can suggest something, instead of the "slower time" item, why not a "slow down the rival"?

Yeah, a number of people told us they don't like the slow-mo powerup. We were thinking about a slow down trap, which affects the bunny who picks it up, but you can kick it like the ball and sic it onto the opponent.