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Just tested on my 64bit virtual machine... looks fun!

Can you make a 32bit version too? And for controllers, can you add Y to jump and B to kick, please?

I uploaded a 32bit version for you.  ^_^

With XBox 360 controllers it should already work as you described... What controller are you using? An option to rebind controls is pretty high on our roadmap, no promises when, but it will be one of the first features to be added.  

You are right, the controls works as you described (both 64 and 32bit builds)... really dunno what happened before.  :

I use XBox models anyway.

If I can suggest something, instead of the "slower time" item, why not a "slow down the rival"?

Yeah, a number of people told us they don't like the slow-mo powerup. We were thinking about a slow down trap, which affects the bunny who picks it up, but you can kick it like the ball and sic it onto the opponent.