Hi! Just a quick question that was not clear to me.
Do Round Begin Power Up’s stay permanently or are they only for the round?
For ex, on the start of my turn I power double power my turret. On the next turn if I double power it again, will it be at 2 or at 4 power?
Added question, if I link my shield with my turret, can I shoot when I defend with my shield?
Found a few other our first playthrough, mostly clarifications though:
Incoming! Says to spawn two boogey and a Scout. There is no scout, but there is a pathfinder, I assume it is a typo/later rename.
Do I damage the missile even if I miss? (I assume yes)
When an enemy/effect damages my hardware I take a powered slots away first, then mark the first non-powered one as a damage, right? (So if I have two power in my turret, and an enemy hits me there for 1, on my action I have a 1 powered turret.)
The game is designed to work without having to erase anything, so yes, power you assign this turn will stay on for all future turns, until the cells are damaged.
Linking works exactly as you described: shield activates because of enemy attack, and in turn activates your weapon, enabling a counterattack.
Yes, Missiles are spent regardless of the outcome.
Yup, your powered cells get damaged first, making the hardware have less power available.
Thanks for catching the scout-pathfinder typo! I'll upload a fix shortly.
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Hi! Just a quick question that was not clear to me.
Do Round Begin Power Up’s stay permanently or are they only for the round?
For ex, on the start of my turn I power double power my turret. On the next turn if I double power it again, will it be at 2 or at 4 power?
Added question, if I link my shield with my turret, can I shoot when I defend with my shield?
Found a few other our first playthrough, mostly clarifications though:
Incoming! Says to spawn two boogey and a Scout. There is no scout, but there is a pathfinder, I assume it is a typo/later rename.
Do I damage the missile even if I miss? (I assume yes)
When an enemy/effect damages my hardware I take a powered slots away first, then mark the first non-powered one as a damage, right? (So if I have two power in my turret, and an enemy hits me there for 1, on my action I have a 1 powered turret.)
Sorry for the belated answer!
The game is designed to work without having to erase anything, so yes, power you assign this turn will stay on for all future turns, until the cells are damaged.
Linking works exactly as you described: shield activates because of enemy attack, and in turn activates your weapon, enabling a counterattack.
Yes, Missiles are spent regardless of the outcome.
Yup, your powered cells get damaged first, making the hardware have less power available.
Thanks for catching the scout-pathfinder typo! I'll upload a fix shortly.
Update: uploaded a new version of the .pdf because an important stat was missing from the cockpit sheet. Doh'!
I love the art!
Thank you!